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 91 
 on: September 05, 2018, 03:40:03 PM 
Started by Puritan - Last post by Puritan
doome1m2
Dennis Collins (starcraftzerg)
28 June 2014

Map 2 of Doom's Knee Deep in the Dead episode

It an industrial-military styled map with some control rooms, toxic waste pools, and a lot of corridors and stairways. The texturing and shading are nice, but it being a Doom remake, the detailing is pretty minimal. There aren't very many sounds either, so the atmosphere is dependent on the visuals and layout.
Game play is mostly about shooting aliens with a key thrown in to slow the straight shot to the finish line. Lots of lifts, stairways, and side areas to explore and collect supplies from if you feel like deviating from the beaten path. More fun than an arrow to the knee.

Overall I'd give it an 82

http://www.mediafire.com/file/8bi7uvqqpntirbi/doome1m2.zip/file


I must have been lucky......passed this one in 4 min 58 sec  :D

 92 
 on: September 04, 2018, 04:25:13 PM 
Started by Puritan - Last post by Forge
doome1m2
Dennis Collins (starcraftzerg)
28 June 2014

Map 2 of Doom's Knee Deep in the Dead episode

It an industrial-military styled map with some control rooms, toxic waste pools, and a lot of corridors and stairways. The texturing and shading are nice, but it being a Doom remake, the detailing is pretty minimal. There aren't very many sounds either, so the atmosphere is dependent on the visuals and layout.
Game play is mostly about shooting aliens with a key thrown in to slow the straight shot to the finish line. Lots of lifts, stairways, and side areas to explore and collect supplies from if you feel like deviating from the beaten path. More fun than an arrow to the knee.

Overall I'd give it an 82

 93 
 on: September 03, 2018, 04:27:44 PM 
Started by JMW - Last post by Forge
A map named White Noise was made using 20th & eduke32/mapster back in June. (release thread can be found at Duke4)

The issue was brought up about the "legality" of distributing the 20th art files along with the map so that it would be playable with the Atomic grp.
The consensus was that it would be wiser to play it safe than to have gearbox come after him.

The author was allegedly going to make a version that didn't require 20th art, but I haven't seen an update. The map still needs 20th in order to play it, but it also uses def files and custom cons, so it never ended up in the steam workshop.

From what I've read, the only things that aren't compatible with eduke32 are the firefly & the flamethrower (and maybe that sorry excuse for a boss they made to replace the cycloid emperor).
I helped him while beta-testing, and there's a few lines in the 20th cons that need to be commented out or modified to make it work with eduke32/mapster (& atomic grp).
(he didn't have the atomic version of duke3d, so we had to modify his 20th cons)

game.con

// include FLAMETHROWER.CON
// include FIREFLYTROOPER.CON
// include EPISODE5BOSS.CON

then in the user.con you have to redefine All the actor sounds

example:
20th will have:

// Predator Trooper
definesound PRED_ROAM     sound\roam06.ogg          0   0   3  0   0

has to be changed to:

// Predator Trooper
definesound PRED_ROAM     roam06.voc          0   0   3  0   0


either modify them, or extract the cons out of your atomic duke3d.grp and drop them in the top directory of your eduke32/mapster folder that you're using to map.



 94 
 on: September 03, 2018, 09:00:32 AM 
Started by Forge - Last post by Puritan
Been a while since last update.
Still in action?

 95 
 on: September 03, 2018, 07:55:15 AM 
Started by JMW - Last post by Puritan
Anyone doing this?

I see I can unload eduke into the 20th edition folder in steam and then map and use new textures.
Anyone using those textures just in eduke?

Looking to see how new 20th maps can be played in just eduke...if anyone is doing it.


Would have been nice to play (and build) with 20'th Edition stuff.
Dunno if it's possible though. Doesn't 20'th Edition use some sort of modified Build engine?
Clearly a matter for the coding people in the community.

 96 
 on: September 03, 2018, 06:23:01 AM 
Started by JMW - Last post by JMW
Anyone doing this?

I see I can unload eduke into the 20th edition folder in steam and then map and use new textures.
Anyone using those textures just in eduke?

Looking to see how new 20th maps can be played in just eduke...if anyone is doing it.

 97 
 on: September 02, 2018, 12:02:12 PM 
Started by sT1LL_WAnTeD - Last post by Puritan
episode #2 of tutorials. https://www.youtube.com/watch?v=RIWLctSV8Sw

cheers!


Cool voiceover  :D
Uploaded on the front page.

 98 
 on: August 31, 2018, 11:32:57 PM 
Started by sT1LL_WAnTeD - Last post by sT1LL_WAnTeD
episode #2 of tutorials. https://www.youtube.com/watch?v=RIWLctSV8Sw

cheers!

 99 
 on: August 30, 2018, 04:16:43 PM 
Started by Puritan - Last post by Forge
Catacome
George Desreuisseau   
16 November 1997

I specially designed this level in order to trap your victim if he gets to greedy. Hint: force fields can be turned off an on from different spots! So bait him, trap him, then kill him at your leisure! Also there is tons of spots you can snipe him from if you are cunning. Hope you like it, have fun!
   

 100 
 on: August 29, 2018, 03:14:27 PM 
Started by Puritan - Last post by Forge
LavaCaves
MerCurio
10 Apil 2017

An alien base constructed in the interior of an asteroid.

The map looks very nice, it's well detailed and the architecture is fairly intricate. The texturing combinations are matched up nicely and the visuals quite pleasing, About the only thing that could have used a bit more attention was increasing the amount of shading contrasts. That and application of ambient sounds.
Looks nice, plays mean. The arsenal, ammo, and health are very limited in this map, and it is packed with enemies. Tough enemies. This is one of those maps where every bullet and health-point counts. The shrinker is pretty much exclusively to be used on the multitudes of mini-battlelords, as there are no explosive weapons in single-player outside of a couple expander ammo pickups in a hidden stash. Use cover, aim true, and let aliens kill themselves, or each other, if the opportunity should arise. More fun than a soldering iron to the face.

Overall I'd give it an 83

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