Age : 21 (2014)
Location : Orense, Spain
Occupation : bed tester....
CGS : When did you first get in touch with Build/Mapster?
Perro Seco : In 2006
CGS : What was your first map, released or unreleased?
Perro Seco : Duke 2070, created in 2006, but improved and released eight years later.
CGS : What is your favourite among your own maps?
Perro Seco : Duke 2070
CGS : How many maps have you done?
Perro Seco : Between 10 and 15, but were planned for the Blacklist TC, on which I've been working since 2009.
CGS : Where do you get inspiration from?
Perro Seco : I get inspired specially by the levels of Tekwar and some from Doom. Also by real places.
CGS : Do you listen to music whilst mapping? If so, what did you listen to?
Perro Seco : Lately I've been listening to Simon & Shaker a lot, and also some rock.
CGS : Do you see mapping as competitive?
Perro Seco : No
CGS : Do you still touch Build/Mapster?
Perro Seco : Whenever I can, and I'll go on until I finish the Blacklist TC.
CGS : Are you playing any DN3D maps these days?
Perro Seco : Recently I've played again Blade, 2121 A.D. and the Borg Nukem TC. They're all very good.
CGS : What's your favourite map of all time?
Perro Seco : I've played lots of maps that I've liked it, but the one I liked best was an old one called "City", by Jean-Marc Gruninger.
CGS : What are your opinion about the HRP and Polymer projects?
Perro Seco : I've never been able to execute Polymer on any computer, and I like the HRP, but only for some user maps; I don't think it fits very well in the ones from the original game.
CGS : What other games do you fancy?
Perro Seco : Doom, Quake, Chasm: The Rift, Tekwar, Montezuma's Return, BackTrack (for GBA), etc.
CGS : Finally, is it something you'd like to say to the DN3D community?
Perro Seco : No, but I wish the community long life.
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