Mode: SP, DM, COOP
Difficulty Settings: No
Sound/music: Music, Sound
New Art: Yes
New Cons: Yes
Review by Forge on October 25-2014
A one map demo with additional art and sounds.
There are a couple new enemies; the basic foe looks like a doom marine, and the pigcop tank is replaced with a scorpion tank. Supposedly all the baddies are human minions, but destroying the scorpion tank produces a pig cop which seems a bit out of place.
The only noticeable weapon change is that the chaingun has been swapped for a street sweeper type Gatling gun, but it otherwise functions very similar.
A bit of con coding adjusts damages, and health pickups, but it's all pretty minor to how it affects the game mechanics.
The map itself is pretty dull; it's very undetailed with a bunch of large square and mostly empty locations.
There's pretty much no trim work so rooms end up as one big wall of texture with no depth or structuring. The shading also fluctuates from good to none; almost like two people worked on the level.
The game play is a key card hunt, and aside from an annoying vent maze, it plays out decent enough.
The initial layout is a bunch of paths that loop back to a hub room with card locked doors, but later it eliminates the return paths and makes the player backtrack.
Combat balance is alright, but the minimal variety of enemies and weapons limits the experience.
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