2-Hour CBP by Community                           


  • Released: 2009-03-18
    Mode: SP, COOP
     

    Review by Forge on 2012-01-21
     

    A community project with the simple rule: No more than 2 hours to add to the level. The end result was this large, incredible map. Given the amount of people involved and the short amount of time allotted, this has to be one of the smoothest, best looking community maps produced in recent times. Even though each individual has their own unique style of building, the flow from one area to the next is almost undetectable. The architecture, shading, detailing, sprite work, layout, and design were all solid from start to finish. Game play starts out difficult as Duke is only armed with a pistol and there's not much ammunition and health available to cope with the droves of aliens swarming around. A little escape and evade tactics works until the immediate vicinity is explored and some weapons can be acquired. After that, there's plenty of ammo and health to give Duke a fighting chance and it's just a matter of solving a few simple puzzles, grabbing a couple of key cards, blasting some baddies, and exploring this great map.


    Texturing/Lighting-Shading:9/10
    Sprite Work/Detailing:8/10
    Ambiance: 9/10
    Architecture/: 18/20
    Layout: 19/20
    Gameplay/Design: 28/30
    Overall: 91/100

     


    Score: 91

      

     

     


  • Requires :       Atomic Edition       EDuke32       DukePlus         HRP

    Polymer

     

    Yes

    Yes

    No

    No

    No

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