Adg06

by Alejandro Glavic


Released: 2017-04-13
Mode: SP
Difficulty Settings: No
Featuring: 1.4+, EDuke32
Sound/music: Music
New Art: No
New Cons: No
Score: 94

Review by Forge on 12. January 2018

An urban themed map.

The premise is to navigate along a linear path that leads the player from a plaza through a building, out onto a connecting terrace and into another building. Repeat this about three times.
Game play is a standard affair. Collect a few basic weapons, advance into an area, shoot up all the aliens, get a few supplies, then advance to the next section. Add in a bunch of respawns to keep the action consistent, a few being the annoying behind the back sort, toss in a couple key cards, a dash of finding the clue to solve a safe lock, and you have yourself a small adventure.
What really sets this map apart from its peers is the incredible detailing and scenery. The level has a firm grasp on realism. The interiors of the apartment and office type buildings are very clean and crisp. The back ground vista is beautiful, with it's river scene, vehicles cruising by on a highway, an active moving tram, and the articulate construction of the surrounding buildings.
This level radiates with depth and immersion. Come for the alien murder, stay for the Fernet con coca.

Screenshots

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Gameplay Video

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