Afterglow;A new world rising by Frode Waksvik (Puritan)                           


  • Released: 2005-06-22
    Mode: SP
     

    Review by Forge on 2011-12-15

     

    Those alien bastards have taken over another city.

    A very large city map with a good layout and some real nice detailing. Gaming areas range from wide open city streets to building interiors. There's a bar, a duke burger, a house, a church, and many more distinctive buildings to explore. Well placed sprite work and good architecture. Nice choices for texturing and a good shading. The use of sound files and the occasional explosions add to the "ravaged city" atmosphere. An excellent looking map with a nice dark ambiance.

    Game play is pretty rough. Ammunition and especially health are pretty limited at the beginning. Once Duke finds a few weapons for his arsenal the momentum picks up. Even though there's more health and ammo available farther into the map, survival isn't much easier. Save often. And then save a few more time for good measure. The theme is based on exploring the city, (guided by monitors to the next location), finding hidden passages or switches that open doors or lead to keys, and then moving on to the next location.
    Surviving for long periods was rather difficult, but I like the exploring and searching aspect and I found this to be a challenging play.

    Texturing/Lighting-Shading:10/10
    Sprite Work/Detailing:10/10
    Ambiance: 9/10
    Architecture/: 19/20
    Layout: 20/20
    Gameplay/Design: 25/30
    Overall: 93/100



    Rating: 93


  • Requires :       Atomic Edition       EDuke32       DukePlus         HRP

    Polymer

     

    Yes

    Yes

    No

    No

    No

 
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