Afterglow; A new world rising
by Frode Waksvik (Puritan)
(533) views since March 2020
Mode: SP
Difficulty Settings: No
Featuring: 1.4+, EDuke32
Sound/music: Music,Sound
New Art: No
New Cons: Yes
Score: 93
Review by Forge on 15 December 2011
Those alien bastards have taken over another city.
A very large city map with a good layout and some real nice detailing.
Gaming areas range from wide open city streets to building interiors. There's a bar, a duke burger, a house, a church, and many more distinctive buildings to explore.
Well placed sprite work and good architecture. Nice choices for texturing and a good shading.
The use of sound files and the occasional explosions add to the "ravaged city" atmosphere. An excellent looking map with a nice dark ambiance.
Game play is pretty rough.
Ammunition and especially health are pretty limited at the beginning. Once Duke finds a few weapons for his arsenal the momentum picks up. Even though there's more health and ammo available farther into the map, survival isn't much easier.
Save often. And then save a few more time for good measure.
The theme is based on exploring the city, (guided by monitors to the next location), finding hidden passages or switches that open doors or lead to keys, and then moving on to the next location.
Surviving for long periods was rather difficult, but I like the exploring and searching aspect and I found this to be a challenging play.
Texturing/Lighting-Shading:10/10
Sprite Work/Detailing:10/10
Ambiance: 9/10
Architecture/: 19/20
Layout: 20/20
Gameplay/Design: 25/30
Score: 93
Screenshots
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