Aliens by Peter Kucera                           


  • Released: 1999-04-07
    Mode: SP
     

    Review by Forge on 2012-01-26


    Loosely based on the first and second Alien(s) movies; the aliens have taken over Duke's space ship and he must set the auto destruct button and make his escape while killing everything that stands in his way.

    A medium space ship themed map with a decent layout and good design. The majority of the action takes place in corridors and small to large sized rooms. Shading and texturing were for the most part very well done and make for a nice atmosphere. Sprite work, detailing, and architecture were of average quality. Although there's quite a bit of fighting in the corridors, they're not cramped and there's plenty of room to maneuver around.

    Game play is pretty even throughout. Health can be a bit rare, but there's just enough to keep Duke going. The weapons, and the ammunition for those weapons, that are available is adequate to handle the enemies. More ammunition is available for the weaker weapons than for the stronger weapons, and that keeps the fire power-enemy ratio fairly equal. The premise of the map is to explore and find keys and switches that open doors or drop force fields in order to progress until Duke makes it to the escape pod.

    Recommended for those that like exploring and finding switches and keys.

    Texturing/Lighting-Shading: 8/10
    Sprite Work/Detailing-Architecture: 6/10
    Ambiance: 17/20
    Layout: 17/20
    Gameplay/Difficulty: 35/40
    Overall: 83/100

     


    Score: 83

      

     

     


  • Requires :       Atomic Edition       EDuke32       DukePlus         HRP

    Polymer

     

    Yes

    No

    No

    No

    No

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