by Cedric Lutes (zaxtor znort)
(306) views since Oct 2018
Difficulty Settings: No
New Art: No
New Cons: No
Review by Forge on May 03-2014
An alien base on a distant planet.
A pretty interesting design with some nice, and often odd, texture combinations. It's well constructed and has a very good alien-esque ambiance.
The level is broken up into three main sections and each section has it's own mecha-alien boss to defeat.
There are several puzzles to solve as well. Some are neat like using eyeballs hanging from chains as platforms and climbable ropes, some not so neat like buttons hidden into the wall texture or six button switch puzzles.
There really are no clues so it's on the player to know when to back track and know when to re-explore some rooms in the immediate area for newly opened passageways.
There are a couple of key cars to find but the game is really about navigating the maze of puzzles and fighting the three bosses.
The first is pretty basic and involves shooting a bunch of buttons before being froze.
The second is about finding the right spot to shoot and taking it out before it takes out the player.
The third boss is the same as the second except times two on the kill spot and it's throwing alot more fire in the player's direction.
Add in that it's underwater and if it isn't killed quick enough there's also the possibility of drowning.
Sprite Work/Detailing: 9/10
Other maps by this author:
Alien Processor 7X-100
Review: Alien Processor 7X-100
Arc nova base
Review: Arc_nova base
Review: Gray hill
Review: The cube
Review: underground fortress
West Alien train
Review: West Alien Train
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