Alien Wipeout

by Alejandro Glavic


(392) views since Dec 2018


Released: 2003-03-18
Mode: SP
Difficulty Settings: No
Featuring: 1.4+
Sound/music: Music
New Art: No
New Cons: No
Score: 91

Review by Forge on August 16-2012

An alien space station.
The map is composed of a series of small to medium sized rooms, and while no particular area stands out as being unique for this style of map, it is overall well-constructed with good architecture and detailing.
The map is short and very linear which is a bit unfortunate as a level of this quality could have really used more areas for exploration to give it depth and add to the enjoyment factor.
The major annoyance was the amount of invisible walls used to keep the player out of certain areas. One set is used to make the player figure out how to obtain a weapon, but the rest are rather unnecessary and a more appropriate method could have been used.
It is an alien space map after all; invisible walls seem somewhat unimaginative or lazy.

Game play is basically moving from point A to point B.
There are a couple minor button puzzles and at the end the player is given an RPG and must figure out how to open the exit gate, but otherwise there is little interactivity with the environment.
The alien to weapon and supply ratio is fairly well balanced and combat is of the face to face variety.

Texturing/Lighting-Shading: 10/10
Sprite Work/Detailing: 10/10
Ambiance: 10/10
Architecture: 20/20
Layout: 15/20
Gameplay/Design: 26/30
Score: 91

Map Template

Screenshots

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Gameplay Video

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