Alienx

by William Gee


(551) views since Jan 2019


Released: 2002-08-28
Mode: SP, DM, COOP
Difficulty Settings: No
Featuring: 1.4+
Sound/music: No
New Art: No
New Cons: No
Score: 91

Review by Forge on 14 June 2012

A large alien space station made up of corridors and small rooms circling around a deep chasm with a large spire in its center. There are two directions the player can chose from in the beginning; one way leads to a nasty fight and a dead end until a door is unlocked, the other way leads to a nasty fight and a switch that unlocks the door at the end of the previously mentioned passage.
Most of the navigation takes the form of moving along hallways until the chasm is reached, shooting a button to get a platform to move across so the chasm can be traversed, taking a lift or elevator to another level in the spire, then crossing back over the chasm to follow passages around to another chasm traversing point.

The object of the map is to unlock a series of portals and passages in order to reach the core of the spire and escape. Almost no bullet ammunition is supplied which could cause difficulty when having to shoot switches to get a platform to cross a chasm. There's more than one way to skin a cat though as long as you have enough health to survive a few fairly high, non-lethal, falls.
Health is spread far apart and lumped together in large quantities. Alot of the damage sustained is due to lack of bullets; shooting at sentry drones with the provided weapons isn't really feasible as they dodge the slower moving rounds, and avoiding the swarms can be very difficult. You better off saving the ammo for the rest of the nasties and avoid the drone detonations as best as you can.
There are more or less two options at the end; either use the nuke button or, if you're lucky enough to have enough resources left, then you may backtrack most of the way through the map (made slightly easier with the jetpack provided near the end) to kill off the boss.

Texturing/Lighting-Shading: 10/10
Sprite Work/Detailing: 8/10
Ambiance: 10/10
Architecture: 19/20
Layout: 19/20
Gameplay/Design: 25/30
Overall: 91/100

Map Template

Screenshots

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Gameplay Video

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