Alpha SUB

by Heiko Nemmert


(137) views since April 2019


Released: 1997-04-27
Mode: SP, DM, COOP
Difficulty Settings: No
Featuring: 1.3
Sound/music: No
New Art: No
New Cons: No
Score: 70

Review by Puritan on 13 January 2014

Authors own words:
"Destroy the secret IMF-Base inside the level, to do this you will have to find all 3 keycards, which are placed in the level".
Simple as that, well.....you'll have to find those keycards first. And those alien scumbags aren't pleased with your presence. It could be a pain in the ass to locate one of the keycards though...
It's a fairly simple designed level that takes place around a subway. Get on and off the train. Visit places like: A Duke Burger, a cinema, a hotel and lots of vents.
Might be a few halfway hidden doors and passages as well.
Some of the texturing are ...well, not your everyday pick.
The level is quite dark so it could be wise to play it after sunset.
You'll be armed to your teeth and beyond. Powerups are scattered all over the place.
It's a simple map but it's quite fun to play after all. A 15 minutes romp if you're lucky in your quest for keycards.

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