================================================================================================= THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS. ================================================================================================= Title : Anarchy City 2 : Neighborhood Nightmare Date Finished : Avril 18th, 2004 Filename : ANCHYC2.MAP Author : Aymeric Nocus Email Address : aymeric-nocus@tele2.fr Web page : None Misc. Author Info : 16 year-old from France who LOVES skateboarding, playing bass in a punk-rock band and of course building Duke 3D maps to kick ass again and again and again... :P Oh and my English sucks so don't mind the mistakes Other levels : "First maps" good enough to be released : - Clerey 2.0 (unreleased yet but should be put on the Repository soon) - Notre-Dame des Aydes 2.0 (rated 91 % on the Repository) - Mega-CGR 2.0 (rated 90 % on the Repository) - Blois (unreleased) - Tours (unreleased yet but should be put on the Repository soon) - Dark Side of the Moon (rated 87 % on the Repository) Lattest maps : - Anarchy City (rated 93 % on the Repository) - Downtown Ride (rated 92 % on the Repository) - Overtime (rated 94 % on the Repository) Description : A city level... :P Duh. But this one is something unique I think... I mean, at first I wanted to create a very atmospheric level like Red 4 (my all-time favorite :P) and Red 3 by Merlijn v. Oostrum, but as far as the level grew it became an action-packed map :P. Lots of firefights against tough enemies (lots of Newbeasts and Battlelords) in large but detailed streets, *LOTS* of timed explosions and earthquakes. The thing is that you're not in a city taken over by aliens, you're in a city which IS GETTING TAKEN OVER ; at first, the streets are totally empty, but as you make your way through the level monsters respawn, buildings or walls blow up etc. Some scary surprises too... You'll see. This level is based on my neighborhood, like Anarchy City 1, but obviously this is not the same part of the city :P. Gameplay is unique, although very inspired by Red 3 and Red 4. Enjoy. :P Additional Credits to : Obviously Merlijn v. Oostrum and his Red 3 and Red 4 levels who gave me a lot of ideas and inspiration. I also borrowed an idea from the OHTLD01 level by Kevin Cools, and I improved it a little :P. I also have to thank Pascal Rouaud, because I learned how to build more detailed cars from one of his maps (check out the Roch series !). Also, thanks to the Repository Bloke for putting up my levels with nice scores regularly :P, and to all those guys who wrote early FAQs back in 1996 who have taught me everything - thanks to Brett Gmoser, Jonah Bishop, Steffen Itterheim and Klaus Breuer. ================================================================================================= * File info * (yep this is a new section I just made up. So what ?) Sectors used : 0840 / 1024 Walls used : 6193 / 1024 Sprites used : 2880 / 4096 Keycards : 4 Normal actors : 52 Respawning actors : 27 Size of the map file : 350 Ko Atomic Edition needed : Yes Innovations : The whole gameplay :P ================================================================================================= * Play Information * Episode and Level # : Fuck that ! User map Single Player : Yes !!!!! Go for it Cooperative 2-8 Player : No DukeMatch 2-8 Player : No - this wouldn't work because of all the touchplates and timed explosions Difficulty Settings : Not implemented - who cares about that ?! New Sounds : None New Music : Yes, a NOFX song called "Drugs are good" :P I downloaded it from this site : http://www.bollhalter.com/IntentionallyPunk/midis.html Check it out ! New Graphics : No, but I guess it will feel like new art, I was tired of the old building textures so I played around with some window sprites, you'll see :P New/changed CONs : None Demos Replaced : None ================================================================================================= * Construction * Base : New level from scratch Build Time : 2 weeks. I started it on April 4th and finished it on April 18th Editor(s) used : Build Known Bugs / Problems : NONE THAT I KNOW OF. Just the sprite pop-up thing at some places... Also, what may be thought as a bug is that sometimes you can get hurt because of the timed explosions, so here's an advice : when in an inside location, be when earthquakes occur :P May Not Run With... : 1.3d - this is my first 1.4+ only level * Copyright / Permissions * Oh no I don't like to complete that part of the txt file. Well do have I the choice ? Authors may NOT use this level as a base to build additional levels. But they can scope it under Build to see how the new effects work. You MAY distribute this MAP, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I'm at no fault if the files included in the ZIP file damage your computer. Don't worry they hardly could :P * Where to get this MAP file * On your HD :P DN-R I think : http://www.bur.st/~duke3d/index.htm And perhaps on MSDN : http://www.planetduke.com/msdn/ ================================================================================================= *Important Information* Installation : Do as usual, copy ALL the files in your DN3D directory, load Setup and select the map... You've done that a billion times before didn't you ? :P Important Notes : - This map is based on the same real-world location than my old Blois level, that's why it was never released. However, if you wanna get it, just ask me :P - Have fun :P ================================================================================================= * Not So Important Information * (feel free to skip this section and go play the level if you want :P) Five SP maps you HAVE TO download : 1) RED4.MAP (Red 4 : Boat Trippin') By Merlijn v. Oostrum 2) RED3.MAP (Red 3) By Merlijn v. Oostrum 3) OGBB.MAP (Operation Get Bike Back) By W.Gee and the Oostrum bros. 4) JAC.MAP (Just Another Christmas) By Taivo Maripuu 5) ROCH8.MAP (Roch 8 :P) By Pascal Rouaud (who the hell is he ? :P) Next maps by me : I have some plans for other upcoming levels... But I won't tell you more, hehe. I wanna create an episode based on the city I live in including Anarchy City I & II, Downtown Ride, Overtime and a few of my old levels... Well you'll see. :P "My own maps" TOP 6 (why not :P): - Anarchy City II Date finished : April 18th, 2004 - Anarchy City Date finished : April 14th, 2003 - Downtown Ride Date finished : March 20th, 2004 - Overtime Date finished : April 3rd, 2004 - Mega-CGR 2.0 Date finished : Feburary 24th, 2003 - Clerey 2.0 Date finished : August 7th, 2002 ------ Still here ? The show's over ! Go play the level d*mb*ss :P