Anarxiticalcity

by Alexander Bak


(265) views since March 2019


Released: 2010-08-31
Mode: SP
Difficulty Settings: No
Featuring: 1.4+, EDuke32
Sound/music: No
New Art: No
New Cons: No
Score: 93

Review by Forge on September 12-2012

A huge post-apocalyptic looking city.
The atmosphere gives the impression that some very large metropolis, possibly L.A./Hollywood considering the e1l1 styled area found about halfway through the level, that has be partially destroyed and sitting dormant in decay for millennia while the surrounding cliffs and rock formations encroach into the city's structures and boundaries. After centuries of laying in forgotten ruin the aliens have moved in and taken up residence.
The level consists of many buildings, cliffs, and rock faces all layered in terraces and platforms. There are several caves and underwater areas to provide a change-up to wandering around amongst the buildings and cliffs.
The construction strength is in most of the outdoor areas with well detailed structures, good texture combinations, and nice architectural formations, but several locations are open and empty, and quite a few of the indoor areas seem rather plain and devoid of the care given to the rest of the map.
The layout is quite open and the player can go pretty much anywhere they can reach. Due to some messy construction techniques the player can get to places they're not intended to reach; this can get them out of the play area and sometimes squished. It also allows for huge sections of the map to be skipped and renders one of the blue keys unnecessary. Even some creative sky diving in the beginning of the map can allow the player to bypass several areas.

Game play is mostly about exploring around to find keys, then find the locks, then find the exit.
This map is so open that it can be played half a dozen times and never played the same way twice.
The advantage to this is the great replay value, the disadvantage is getting lost and not having a clue where to go or what to do during the first couple play throughs. There's not much provided in the way of clues so this map is geared towards the explorer type players.
Enemy engagement is pretty solid and balanced throughout the map. It's pretty tough at the start with the limited arsenal and ammo, but once a few weapons are acquired things get a bit easier.
There's usually a stash of supplies nearby most major engagements, so there's no break in the action and the player isn't forced to backtrack to look for bullets and health packs.

Texturing/Lighting-Shading: 10/10
Sprite Work/Detailing: 9/10
Ambiance: 10/10
Architecture: 18/20
Layout: 19/20
Gameplay/Design: 27/30
Overall: 93/100

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