====================================================================== Title : Atmospheric Processing Facility Author : Andrew Orman E-mail : tovanen@nospam.hotmail.com Web Page : http://www.geocities.com/tovanen Description : INTEL REPORT 5/4/14 The atmospheric processing facility on Venus has been operating for some 10 years now, turning that planets dense atmosphere into a breathable form. However we have just received word that the facility has been captured by alien forces, despite the efforts of the facility staff. We can only assume that they intend to harness the plant's equipment to make Venus more hospitable to their own biology. If they are successful, it will give them a safe haven from which to launch continuous assaults against Earth. Your mission is to infiltrate the facility and eliminate all opposition. Your goal should be to set the auto destruct on the power transformer for the atmospheric electrostatic condensers - you'll know them when you see them. This will effectively render the base useles until repair staff arrive - with luck, the aliens will abandon it. Be advised that alien reinforcements are on the way, and it is likely that they will drop in troops from orbit. Good luck! ====================================================================== * Play Information * Episode and Level # : Whatever Single Player : Yes Co-Op Level : Yes DukeMatch Level : Yes Difficulty Settings : Not implemented NOTE: You MUST have version 1.4/1.5 to run this map! * Construction * Base : New level from scratch Editor(s) used : Build Known Bugs : None known * Where to get this MAP file * FTP sites: Other: My web site - http://www.geocities.com/tovanen plus more Duke 3D and DOOM / DOOM II maps. =========================================================================== NOTES: When I first started building this level, I wanted it to be the best map I'd ever made, with the most detail, and I think I've succeeded. I wanted to build a map that was as drab looking as possible, so I used as little colour as I could (with a few important exceptions). I would often render sprites or textures with Palette 12, which eliminates most colour and turns them grey. I also kept a much tighter control over the shading than I have in previous levels - the result is a dark, washed out look that I'm very pleased with. The level is very, very large. I didn't keep track of the Sector count, and as a result I ran out of sectors before the map was even close to being finished. Luckily a lot of the sectors were copies of copies, detailed sectors I was hoping to include in the final version. I deleted them which gave me the leeway I needed to complete the level. As a single player / co-op map it is very long and involved. As a Dukematch map it's fine as long as the players stick to one area! I've tried to limit access to other areas to make it playable as a Dukematch map. Hope you enjoy it, and I'd love to get some feedback! Andrew Orman