Asylum by Bob Masters                           


  • Released: 2000-12-16
    Mode: SP
     

    Review by Forge on 2012-02-01


    Duke is locked up in an insane asylum and must escape and infiltrate the aliens invisible laboratory where they're conducting experiments involving time and gravity.

    A medium sized map with a simple layout and good design. The alien's lab consists of many different rooms with multiple themes of which most of them will burn your retinas out. It looks like a calico cat vomited in a pastel factory after sampling every flavor of slushy iced drinks at your local quick-mart. Other than the odd texturing, lack of detailing and spotty shading, there's some decent architecture.

    Game play was pretty straight forward: get keys and kill everything. Though the themed rooms do provide for interesting and unusual exceptions to the norm such as upside down aliens and aliens that won't move until you've "stepped" into their rate of time. There were a few bugs with the con; Duke is supposed to be able to pick up green lidded rubber trash bins, but that wasn't working properly. There was also a sector bug which threw up an invisible wall that wasn't supposed to be there and required clipping to get to the outdoor pool.

    Texturing/Lighting-Shading: 6/10
    Sprite Work/Detailing:6/10
    Ambiance: 7/10
    Architecture/Design: 17/20
    Layout: 17/20
    Gameplay/Difficulty: 26/30
    Overall: 79/100

     


    Score: 79

      

     

     


  • Requires :       Atomic Edition       EDuke32       DukePlus         HRP

    Polymer

     

    Yes

    Yes

    No

    No

    No

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