Azneer Building by Brian C. Sasso
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Released: 1996-07-18
Mode: SP, DM, COOP
Review by Forge
The aliens have taken over a portion of an academy and it's up to Duke to get to the Dean's office and take out their leader.
A small map consisting of one large building and an outdoor area. The layout is pretty basic as well as the shading and texturing. Detailing and spritework are a bit spotty, but it has a pretty good design.
The object is to seek out a few keys and solve a couple of puzzles; nothing to difficult, but I was thrown for a bit trying to figure out how to get to the blue key. Once I looked at the map it became obvious how to reach it. Duke is a bit over armed, but the health ratio is just right for the amount and types of enemies. Not a bad little map if you like exploring around a bit and shooting up some aliens.
Texturing/Lighting-Shading: 6/10
Sprite Work/Detailing:6/10
Ambiance: 6/10
Architecture/Design: 16/20
Layout: 17/20
Gameplay/Difficulty: 27/30
Overall: 78/100
Score: 78
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Requires : Atomic Edition EDuke32 DukePlus HRP Polymer
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