Aztec by Robert Travis                           


  • Released: 2003-12-27
    Mode: SP, DM, COOP
     

    Review by Forge on 2012-01-26

     

    Duke is exploring about in an amazonian jungle when he happens across a hidden temple infested with aliens.

    A large temple map with an initial outside area that progresses to indoor corridors and small to medium sized rooms. Although not much to look at; due to the poor shading, average architecture, minimal sprite work and detailing, some ugly texturing and poor trim work, the map has a solid design and good layout.

    Game play is pretty even throughout. Duke is well armed and there's plenty of health placed around the map which equals out the gun battles with the buttloads of aliens. There's a few simple puzzles to solve and a few key cards to find, but the challenge is to keep your bearings in this maze. A good play, but it can be fairly easy to get turned around without methodical exploration.

    Texturing/Lighting-Shading: 6/10
    Sprite Work/Detailing:5/10
    Ambiance: 6/10
    Architecture/Design: 17/20
    Layout: 18/20
    Gameplay/Difficulty: 28/30
    Overall: 80/100


    Score: 80

      

     

     


  • Requires :       Atomic Edition       EDuke32       DukePlus         HRP

    Polymer

     

    Yes

    No

    No

    No

    No

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