READ ME FILE for Bad Case of Mondays A usermap by Thedutchjelle for Duke Nukem 3D. Music "Aftermath" by Kevin Macleod, https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100575 GAMEPLAY INFORMATION SINGLEPLAYER: Supported DIFFICULTIES: Implemented, 1-4. 4 is probably not winnable, but for those who love pain I'd say give it a whirl. COOPERATIVE: Implemented, although not balanced for this and thus not recommended. DUKEMATCH: No. SECRETS: Yes. MAP INFORMATION Release date: November 2016 Hours construction time: Way, way to much. Programs used: Mapster32, Eduke32, Duke Nukem Megaton edition. Locale: Officebuilding/commercial building. Background story: About 25 years ago, a group of human traffickers were running their operation from a commercial officebuilding, using the rented place as a cover-up for their purposes. Eventually, the FBI managed to get wind of them, and all were arrested. Unfortunatly, not a single victim was found, despite the cops having secured all exits.. thus the rumours started to spread about a secret tunnel that the smugglers and traffickers built somewhere under their office space. Tainted by such a dark past, the unit sat abandoned for years until eventually it was forgotten and built over. ... Duke knows he's the best of the best, but even the best of the best can die and run out of ammo. He ran into a building, with the legions of outer space on his heels. "Dammit," he snarled, "Can I not get a moments rest to grab a drink anymore?". Although it pains his ego, Duke has no option but to wait out to worst part of the search. That was 10 minutes ago. It started to rain, and Duke it getting pretty pissed off at his current situation. He can't leave the way he came into the building as he would be obliterated.. but Duke remembers the rumours about this place. Can he find the secret exit tunnel? Author's comment: This map was started way way back in 2009. Real life interfered, and I was never able to complete it, until now. It has some of my best shadow work in it :-). As an experiment, I wanted to make a map which did not have a single keycard door, yet still required some exploring. Thus, the player must explore the office building to find the derelict offices and the exit tunnel within. Originally I planned this to be a horror map, but DN3D does not lend itself for it. Instead, I added a shitload of monsters - they're looking for you! - and made ammo sparse. Make every shot count, I'd say. In regards to difficulty, I tested Come get Some and managed to complete it with ammo - but please be aware that I don't expect you to beat anything above Let's Rock without prior knowledge (or some good Duke skills). KNOWN BUGS: Yes, one known. A ventilation shaft near the red-coloured office unit has the possibility to teleport Duke through the floor to another floor - a known BUILD glitch. I've yet to be able to reliable reproduce this, so I don't expect it to be a major issue.