BEERZITY

by Numan (Beerz)


(469) views since Oct 2018


Released: 2005-08-06
Mode: SP
Difficulty Settings: No
Featuring: 1.4+, EDuke32
Sound/music: Music, Sound
New Art: Yes
New Cons: No
Score: 94

Review by Forge on 08 April 2012

To be used with WGRealms

A large citadel type map.
This one's loaded with large doses of enemy placed in strategic locations and enough weapons, ammo, and health to get you through. A very strategic game play. If you stand in one spot too long you'll get slowly picked off by all the sniper emplaced pigcops. If you try to haul ass through it you'll find yourself surrounded by enforcers and pounded into a grease spot.
This map is huge and there's a bit of backtracking that takes place, but no fear, plenty of new enemies, health, and ammo stashes get spawned while you're trying to make your way back.

The objective is to find and push buttons to open doors that eventually will open the exit. The map has alternate endings depending on which option you choose.
For such a large map it has a very nice layout with good detail work that leaves no open empty spaces that are usually characteristic of a map this big.
The downsides are not detracting from game play. Some of the buildings exteriors looked a bit washed out from lack of shading, there were a couple of visual bugs when blowing up enemies and the player can get a few unintended areas with some creative jumping.

Texturing/Lighting-Shading: 9/10
Sprite Work/Detailing: 10/10
Ambiance: 9/10
Architecture: 20/20
Layout: 19/20
Gameplay/Design: 27/30
Overall: 94/100

Map Template

Screenshots

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Other maps by this author:

Annoying 1
Released: 2004-11-06
Score: 63
Mode: SP
Review: Annoying 1


Annoying 2
Released: 2005-03-08
Score: 88
Mode: SP
Review: Annoying 2

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