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The big city

by Maarten v. Oostrum



Released: 2001-03-16
Mode: SP, DM, COOP
Difficulty Settings: Yes
Featuring: 1.4+
Sound/music: No
New Art: No
New Cons: No
Score: 93

Review by Forge on April 08-2014

An urban center level that covers about four city blocks.
There's an upscale side with nice clean surroundings and all the fancy trim, a lower class area that's all beat-up and run down and contains industrial type facilities like a sewage treatment plant, a financial like district with office buildings, and a tourist type location with apartments and hotel rooms.
Visually there is some minor sloppy texturing stretching and misalignments scattered throughout the entire map, but other than that it is extremely well constructed and detailed.
The rougher areas of the town all full of graffiti and cracked pavement, the classier sections are nice and clean with their white picket fence like atmosphere, and the business district is the sterile glass and steel looming overhead presence.

Game play is trying to seek out the first hidden key then basically collecting the other keys sequentially and running back and forth through town to unlock stuff.
The general layout is of a huge figure eight, but there are quite a few nooks and crannies to poke around in and several building to check out.
Once the first key is located, which can be a little annoying since there are quite alot of fake doors to try and the key isn't visible unless the player is looking out just the right window, then it's pretty smooth sailing after that as far as knowing where to go is concerned.
Combat is pretty tough; weapons are very limited, ammo and health more so. There's a good possibility the player will be pretty hurt and out of bullets for a couple of the weapons before another stash of supplies is found unless the dead aliens are generous.

Texturing/Lighting-Shading: 9/10
Sprite Work/Detailing: 10/10
Ambiance: 10/10
Architecture: 19/20
Layout: 19/20
Gameplay/Design: 26/30

Score: 93

Screenshots

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