Big Orbit

by James Duncan

(238) views since Nov 2018

Released: 1997-11-26
Mode: SP, DM, COOP
Difficulty Settings: No
Featuring: 1.4+
Sound/music: No
New Art: No
New Cons: No
Score: 88

Review by Forge on June 22-2014

An EDF space ship.
The theme is more Star Trek like than space junker. Everything is pretty clean and antiseptic looking. Detailing and architecture can be a bit minimalistic and repetitive, but not to the point where it feels empty. The map could have used some sounds to really enhance the atmosphere though.

Game play is a card hunt. It's a pretty straight forward delve deep into the craft then return to the lock style.
There are a couple button puzzles as well that usually open something nearby. The most interesting is making a nuke sign with lights to unlock a teleporter. The only slowdown is a switch that opens a service hatch. It's not labeled very well, there are no view screens, and the hatch is on a different floor than the switch. It's just a little confusing on the progress in that one instance.
A quirk in the map is a door in an office that opens an adjoining room. The door will slam shut behind the player trapping them. Just stand in the sill as the door tries to close; it will open back up and stay open.
There's a decent variety of weapons and aliens, and though combat can be sporadic and there are several times of behind the back spawns, the level is pretty well balanced.

Texturing/Lighting-Shading: 9/10
Sprite Work/Detailing: 8/10
Ambiance: 8/10
Architecture: 19/20
Layout: 18/20
Gameplay/Design: 26/30
Overall: 88/100

Map Template


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Gameplay Video

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