Big Orbit

by James Duncan

(318) views since Nov 2018

Released: 1997-11-26
Mode: SP, DM, COOP
Difficulty Settings: No
Featuring: 1.4+
Sound/music: No
New Art: No
New Cons: No
Score: 88

Review by Forge on 22 June 2014

An EDF space ship.
The theme is more Star Trek like than space junker. Everything is pretty clean and antiseptic looking. Detailing and architecture can be a bit minimalistic and repetitive, but not to the point where it feels empty. The map could have used some sounds to really enhance the atmosphere though.

Game play is a card hunt. It's a pretty straight forward delve deep into the craft then return to the lock style.
There are a couple button puzzles as well that usually open something nearby. The most interesting is making a nuke sign with lights to unlock a teleporter. The only slowdown is a switch that opens a service hatch. It's not labeled very well, there are no view screens, and the hatch is on a different floor than the switch. It's just a little confusing on the progress in that one instance.
A quirk in the map is a door in an office that opens an adjoining room. The door will slam shut behind the player trapping them. Just stand in the sill as the door tries to close; it will open back up and stay open.
There's a decent variety of weapons and aliens, and though combat can be sporadic and there are several times of behind the back spawns, the level is pretty well balanced.

Texturing/Lighting-Shading: 9/10
Sprite Work/Detailing: 8/10
Ambiance: 8/10
Architecture: 19/20
Layout: 18/20
Gameplay/Design: 26/30
Overall: 88/100

Map Template


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Gameplay Video

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