========================================================================= Title : Duke Nukem 3D: Blast Radius Filename : DN3DBR.RAR / 273 total files included (v.1.0.11) CHANGELOG FROM 1.0.0: Microscopic map changes to fix subtle cosmetics + two improbable (but formerly possible) softlocks + added emphasis on one formerly easy-to-miss switch in level 12. CHANGELOG FROM 1.0.1: Added more navigation clues to level 12 + fixed more minor cosmetics. CHANGELOG FROM 1.0.2: Added more navigation clues and fixed various gameplay-related unpracticalities reported or observed via player footage. Couple of new secret places. Release notes updated on ModDB with more info on renderer behavior. CHANGELOG FROM 1.0.3: Fixed typo in level 4 title, cleaned up minor cosmetics in level 3, added SCORPIONTANK to names.h. CHANGELOG FROM 1.0.4: Fixed a potential killer wall crack and a possible softlock in level 5. Made one elevator look more elevator-like and added one extra security screen in level 12. Fixed a couple of minor lighting issues. CHANGELOG FROM 1.0.5: Made one switch in level 3 more obvious + fixed formerly finicky Nukebutton issue. One Sunburnt Battlelord in level 4 is now a Touchplate-based spawn. Some Duke Talks rearranged (placement and volume). CHANGELOG FROM 1.0.6: Added navigation clues/fixed cosmetics in levels 1, 2, 3, 12; fixed a possible softlock in level 3; fixed a possible scripted sequence break in level 13. Changed one Sunburnt Overlord into a stayput Sunburnt Battlelord in level 2. Added one Atomic Health in level 3. CHANGELOG FROM 1.0.7: Added navigation clues to level 13 (+ tagged a secret place). Made a Battlelord in level 8 stayput to prevent its corpse from ever risking covering the manhole. All (unintended) progression impracticalities should now be solved. Fixed minor sprite issue in level 2. CHANGELOG FROM 1.0.8: Fixed minor cosmetics, corrected non-stayput Assault Generals in level 2. CHANGELOG FROM 1.0.9: Fixed decorative switch with wrong sectnum and sector issue in level 3 which had been introduced in a recent update. Fixed cosmetic issue with some switches in level 8. CHANGELOG FROM 1.0.10: Fixed small issues around level 4 (shading, forgotten texture #0 on one wall, one explosion which used to fail to trigger, two clipping inconveniences, one Battlelord is now a Fat Commander). Author : Aymeric 'ck3d' Nocus Contact : www.moddb.com/mods/duke-nukem-3d-blast-radius www.ko-fi.com/blastradius Description : See included DN3DBR_manual.pdf Additional Credits : Beta testing: - Aleksander Pistol - The Watchtower - Merlijn Van Oostrum - Ninety-Six - Quacken Code help: - Dan 'DeeperThought' Gaskill See included DN3DBR_manual.pdf ========================================================================= * Play Information * Level # : FULL EPISODE (1-14) Single Player : Yes Cooperative 2-8 Player : Yes Dukematch 2-8 Player : Yes Difficulty Settings : Yes Monsters : Yes New Graphics : No New Music : Yes New Sound FX : Yes Demos Replaced : No ========================================================================= ** Build Information ** Base : New levels from scratch; see included DN3DBR_manual.pdf Editors used : EDUKE32/MAPSTER32.EXE Build time : 2019-2023 Known Bugs : See 'Trouble Shooting?' in DN3DBR_manual.pdf DESIGNED FOR CLASSIC RENDERER/SOFTWARE MODE. Please make sure that option is enabled in your in-game menu (not just launcher), under DISPLAY SETUP then VIDEO MODE. For more info, see the release notes on ModDB. ** Copyright / Permissions ** You MAY distribute DN3DBR.RAR provided you include all of its contents with no modifications and do so free of charge. ========================================================================= Always bet on Duke! - ck3d 2019 2023