Difficulty Settings: No
New Art: No
New Cons: No
Review by Forge on Februaru 24-2009
The third installment in this series, the aliens have stolen the nuclear reactor core and intend to use it to repair their ship and escape. Duke must neutralize the core and exterminate the alien threat from the lowest foot soldier all the way up to their leader.
A small map with a good layout and design. While the texturing, detailing, and architecture continue to maintain the high standards of the previous maps, some of the initial outdoor areas are a bit under shaded until the caves are reached, and the unreachable background areas aren't quite as detailed as the previous map.
There are only a few ambient effects incorporated here; mostly with lighting/shading and unexpected exploding walls.
The map still stands up to the test of time as far as it's quality is concerned.
Game play again changes gears and shifts almost completely away from puzzle solving to combat.
Initially Duke's arsenal is weak, but as the map progresses and the aliens get more numerous and tougher, the amount of health, ammunition, and available weapons increases.
There are a few confining areas in which fire fights must take place, but most of the enemies are well placed and appropriate for the scenario.
Although at the endthere is entirely more health and RPG ammo than is necessary.
Other maps by this author:
Bob Deathmatch 1
Review: Bob Deathmatch 1
BOBDM2: Come out and play
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Review: Bobsp1: Foreboding
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BOBSP4: Sub Species
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Review: BobSPX: Xenocide
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Rise of the Triad: Revisited
Review: Rise of the Triad: Revisited
Translucent Water Demonstration (Well)
Review: Translucent Water Demonstration (Well)
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