BOYARD
by Peter Kucera
(378) views since Dec 2018
Released: 1998-12-16
Mode: SP, DM
Difficulty Settings: No
Featuring: 1.3
Sound/music: No
New Art: Yes
New Cons: No
Score: 79
Review by Forge on 22 May 2018
An island prison styled map.
The map consists of a divided courtyard, a sewer system, and a terrace with multiple doors. It's a basic map in detail and design; pretty much just a series of single rooms around a large hub. It has a few sounds, simple wall shading, and minimal amounts of architecture. It's not completely devoid of ambience, but there's not a lot to give it depth either.
The draw of the level is the puzzles. Each room has it's own unique puzzle to solve, whether it be a math problem, weaving through a maze of tripmines, or just simply figuring out where it's safe to walk. The reward is a switch which opens the next room and the next puzzle.
Keep an eye out for other clues along the way which provide a letter to the huge alphabet button puzzle at the end. If you get stuck, the name of the map is the final clue.
More fun than algebra.
Screenshots
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