Mode: SP, DM, COOP
Difficulty Settings: No
New Art: No
New Cons: Yes
Review by Forge on April 03-2014
A seven level episode based on the city of Birmingham, England.
All the maps are very basic in their appearance; there are some nice building exteriors and good texture choices, but that's pretty much where the ambiance ends. Empty rooms, minimal shading, and almost no detailing is the norm.
The layouts are decent, but there's almost no game play aside from shooting the droves of aliens. It's not until around the fourth level that there's actually a key card needed to get to the exit.
Four out of the seven maps can be finished by running straight to the exit button slapped on a wall.
Two maps require the usage of keys, and the last is a boss fight.
The author recommends doing the additional exploring for supplies which is fine, but is almost a waste of time if the player doesn't find the very well hidden secrets.
Opposed to the rather unchallenging navigation of the maps combat is a test of one's frustration level. Basically the player is given the three bullet weapons and a full complement of ammunition in the first map; this pretty much has to last them all the way to the last map.
There might be a weapon or a case or two of ammo in each level, but the player will be depending on the generosity of dying aliens to drop some more or they'll be out fairly quickly while the raging hordes close in.
Healing items are scarcer than rounds for the weapons. Again there might be a healing item or two somewhere in each of the first four or five maps, but surviving long enough to find it, not wasting a bunch of precious ammunition while fighting to get to it, and keeping from losing more hit points than it's worth is questionable.
In some cases it's easier to use toilets and drink hydrant water.
Sprite Work/Detailing: 5/10
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