Mode: SP, COOP
Difficulty Settings: Yes
New Art: No
New Cons: No
Review by Forge on 17 May 2018
An underground EDF rocket launching facility.
There's nothing too fancy or over the top in this map. It's pretty minimal with its texturing, detailing, and architecture. It may be a bit basic in the aesthetics, but it is pretty clean in its construction, and the author makes use of ambient sounds. The only real down-sides are the short length and the abrupt ending.
Game play is a straight forward key card and button hunt. Nothing's hidden or out of the way, and the only hitch in flow is figuring out which door in the main hallway unlocked. Since the doors are fairly close and half of them have colored locks, it's not rocket science finding the opened portal.
Duke starts out minimally armed and has to fight a few enemies until the armory room is achieved, afterwards the balanced is tipped in Duke's direction. Especially if the secrets are found.
There are only a few kinds of aliens present to put up resistance, but they're well placed, and the few spawns compliment them instead of being annoying ambushes.
More fun than carbon monoxide poisoning.
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