by Rick Hager
(245) views since September 2019
Mode: SP, DM
Difficulty Settings: No
New Art: No
New Cons: No
Review by Forge on 14 August 2018
A city and subterranean cave system styled map.
The level is well detailed, constructed, and shaded; it's just that there's no real consistent theme.
The map starts out in a city, then goes into a subway. From there is moves through underwater caves into a subterranean location with temple-esque structures, then further into a large lava filled cavern. Finally the map moves again above ground, but now it's in a Roman styled arena presumably in the middle of a city.
It feels as if two maps were glued together in the middle. At least it keeps the scenery from becoming redundant, and it has aliens in it, so a little suspension of disbelief is going to be expected.
The game play centers around finding key cards. It's a pretty straight forward exercise that uses shrinker puzzles, teleporters, platforming, and ventilation shaft mazes.
The aliens are well placed to provided good fire-fight engagements, and the supplies are adequate to maintain uptempo combat.
Duke might run a bit short on ammo at the end if he doesn't find every secret stash and decides to take on all the enemies in the arena, but the exit button is always an option.
More fun than rug burn.
Overall I'd give it an 82
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