CBP 6 by Community                           


  • Released: 2004-12-31
    Mode: SP
     

    Review By Forge on 2009-01-24

     

    Authors: MRCK (Aymeric Nocus), Sang (Cedric Haegeman), MetHunter (Corentin), Devastator, Fernando Márquez, Repository Bloke (Kim Robinson), Mikko Sandt, Alex Pistol (ShrinkDuke)

    The aliens have taken over an island base and it's up to Duke to kick their asses out of paradise.

    A medium sized map with a fairly decent design and a simple layout. Considering that this is a community project, the majority of the map is well tied in and nicely done. The transition from island to base to alien-styled base and back to regular base is smooth. The shading, detailing, sprite work, and texture choices for the most part are well done and thought out. There's also some nice architecture and good special effects such as; the volcano, the explosions, and shaking ground all of which create a sense of urgency and enhance the atmosphere.

    Game play can be a bit on the difficult side. Although Duke is well armed after exploring about a bit and there are only a few instances of being swarmed by numerous aliens, the lack of available health kits will take its toll. There are only a few locations to get health so if you try running headlong into combat, you won’t last very long. Ammunition is also at a premium, so make all your shots count because you'll need every round you can get a hold of for what awaits you at the end of your journey. There are a few keys to be found (look closely for the yellow key because it's not just laying out in the open) and there’s a serious button puzzles to figure out. The theme is mainly to survive to reach the end and kill your friendly neighborhood big boss that’s guarding the heli-pad and preventing you from making your escape. Without a con file the map can be finished without making it all the way to the end by killing the first large boss encountered.


    Texturing/Lighting-Shading:8/10
    Sprite Work/Detailing:8/10
    Ambiance: 8/10
    Architecture/: 18/20
    Layout: 17/20
    Gameplay/Design: 27/30
    Overall: 86/100

     

     


    Score: 86

      

     

     


  • Requires :       Atomic Edition       EDuke32       DukePlus         HRP

    Polymer

     

    Yes

    Yes

    No

    No

    No

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