Complex 2
by Alan Nanut
(479) views since Nov 2018
Released: 1996-11-10
Mode: SP, DM, COOP
Difficulty Settings: Yes
Featuring: 1.3
Sound/music: No
New Art: No
New Cons: No
Score: 80
Review by Forge on 17 August 2014
An industrial styled facility.
Design is pretty simple with large open rooms and the minimal construction and detailing. The lighting and shading are pretty solid, but the general atmosphere doesn't mesh. It seems odd that a base is mainly a club. Those EDF guys have it good.
Game play is a key card hunt.
The typical scenario involves exploring down one branch of corridors and rooms then backtracking to where the lock is.
Combat is pretty tough at first as Duke has to face a number of tough aliens simultaneously with nothing but a pistol. A few weapons later and things settle down a bit into a more typical face to face shoot outs.
Texturing/Lighting-Shading: 8/10
Sprite Work/Detailing: 6/10
Ambiance: 7/10
Architecture: 16/20
Layout: 17/20
Gameplay/Design: 26/30
Overall: 80/100
Screenshots
Gameplay Video
Other maps by this author:
Als Dukematch City
Released: 1996-06-22
Score: 0
Mode: DM
Review: Al's Dukematch City
Facility_
Released: 1996-07-20
Score: 74
Mode: SP, DM
Review: Facility
Polaris Outpost
Released: 1996-12-06
Score: 91
Mode: SP, DM, COOP
Review: Polaris Outpost
Cast your own vote:
(Vote to see the results...)