Difficulty Settings: No
New Art: No
New Cons: No
Review by Forge on 23 August 2018
The interior of a conference center styled building.
Other than a few office like rooms and the reception area, the level is a series of conference rooms and small auditoriums connected via several hallways and an extensive ventilation shaft system.
The texturing and shading are good, while the detailing and architecture are pretty basic. Ambient sounds and lighting effects are sorely missed in this kind of map and would have really boosted the atmosphere.
The premise is a key card hunt. The first key unlocks multiple rooms and it's a matter of wandering around until the next key is found. This key also unlocks another set of rooms that have to be randomly explored until a specific ventilation shaft is located that lets on to the final key. Basically wander around and shoot stuff.
The weapon selection and ammo supply are pretty stingy. Health is also a bit rare. Between those aspects and an annoying behind-the-back-spawn in a small room; it's what gives the map some challenge.
More fun than a splinter.
Other maps by this author:
Review: Demolition Duke
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