Crash TV

by Ivan Petrosevic


(266) views since Dec 2018


Released: 1998-12-27
Mode: SP, DM, COOP
Difficulty Settings: No
Featuring: 1.3
Sound/music: No
New Art: No
New Cons: No
Score: 79

Review by Forge on August 28-2014

A television studio with multiple sets that range from caverns, to an underground garage, to an old west town.
The overall construction and aesthetics are pretty basic with the usual blocky architecture and minimal efforts towards trimming, shading, and detailing found in some of the earlier or quickly produced levels. The layout is a linear path that eventually loops back to near the starting area. There are even view screens and clues if the player somehow gets themselves turned around or are just not sure where to go.

Game play involves collecting keys, but is more about survival.
The premise is pretty much going from room to room and defeating large groups of aliens. Add in a few booby traps for some additional audience enjoyment and that pretty much sums up the level.
Usually these types of maps are severely unbalanced one way or the other; this one does a fairly decent job of slowly ramping up the aliens in conjunction increased acquired firepower. The only thing about the game play that didn't suit my particular taste was having to run around killing random fems to get a key.

Texturing/Lighting-Shading: 7/10
Sprite Work/Detailing: 6/10
Ambiance: 7/10
Architecture: 16/20
Layout: 17/20
Gameplay/Design: 26/30
Overall: 79/100

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Gameplay Video

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