The cube

by Cedric Lutes (zaxtor znort)


(179) views since Nov 2018


Released: 2003-11-02
Mode: SP
Difficulty Settings: No
Featuring: 1.4+
Sound/music: No
New Art: No
New Cons: Yes
Score: 49

Review by Forge on April 28-2014

Some kind of industrial styled maze.
There's not much to look at; it's the same room repeated over and over with only minor variations.

Game play is about finding three key cards; a couple are laying in the middle of a floor and one is behind a door. Each room has a different pallet which represents different events if the player steps on the floor. Some spawn huge amounts of enemies, some teleport the player to a different room, some do nothing, but most kill the player using various methods. Either they get squished, blown up, teleported into a wall, trapped and drowned, or a few other methods of insta-kill.
The player pretty much has to resort to jumping from ramp to ramp repeatedly to get around safely.
There are a few aliens sitting in a couple locations, but nothing challenging if the mass-spawns are avoided.
Overall it's rather redundant and tedious.

Texturing/Lighting-Shading: 6/10
Sprite Work/Detailing: 4/10
Ambiance: 4/10
Architecture: 10/20
Layout: 10/20
Gameplay/Design: 15/30

Score: 49

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