Duke's in da House.
by Jeremy Endres aka Deathtoll
(167) views since July 2019
Mode: SP, DM
Difficulty Settings: No
New Art: No
New Cons: No
Review by Forge on 03 March 2018
A city map.
The level consists of two sections. The primary portion is a building containing a restaurant and a large apartment. The second consists of a factory.
The detailing and shading are very well done, and there's an abundance of ambient sounds to complete the atmosphere, though some of these finer points are lacking in a few areas.
The street sections are pretty empty and under-worked compared to the indoor locations.
The layout and flow are fairly smooth other than a few notable exceptions. The map is also designed for multiplayer and it contains sections that are off the beaten path and mostly pointless to visit in single player.
A couple of the throw-the-switch-then-backtrack to figure out what unlocked puzzles are a bit annoying. There is also an eleven-button puzzle at the end of the map with no clue to its solution to be found. This is overkill teeth grinding annoyance.
Weapons, ammo, and healing items are pretty stingy for most of the map and there's a pretty constant flow of enemy engagements, so the going can get pretty tough at times. A few face explosions will keep the player in check if they start thinking they're doing well.
There is one huge cache located in a secret. If this is found the rest of the map is pretty smooth sailing as far as combat is concerned, otherwise it'll be a constant treasure hunt looking for rounds. More fun than root canal surgery.
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