Dark Alley V2.00

by Vedran Jelenic


(258) views since Feb 2019


Released: 1997-02-19
Mode: SP, DM, COOP
Difficulty Settings: No
Featuring: 1.3
Sound/music: No
New Art: Yes
New Cons: Yes
Score: 82

Review by Forge on April 30-2014

A city styled level.
The map is broken into two main street sections connected via a subway line.
Construction is fairly basic and blocky. The indoor rooms are sparse, under detailed, and with only a few exceptions lack any shading what so ever.
The outdoor areas fare a little better with some shading and a little bit of detailing, but still lack much trim work.

Basically the player is supposed to run around exploring the city building by building finding switches and unlocking other buildings until the key cards can be acquired. It's not too bad since the only things really hidden are the secrets, and most buildings at least reward the player for their effort with some health or ammunition.
Combat is decently balanced, a little bit in favor of Duke, but could have been better with some respawns. Once the streets are cleared it stays pretty quiet.

Texturing/Lighting-Shading: 8/10
Sprite Work/Detailing: 7/10
Ambiance: 7/10
Architecture: 17/20
Layout: 17/20
Gameplay/Design: 26/30
Overall: 82/100

Map Template

Screenshots

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