============================================================================== Title : Duke's Day Off Filename : dayoff.map Author : John Mooney Email Address : jmooney@prolog.net Other levels by me : canyon.zip - Dukematch 2-4 players Background story : It's Duke's day off so he's heading to the bar. Can ya guess what happens next? Yup, he stumbles into another one of those pesky alien bases. Day off or not, Duke's gotta take it out. (okay I'm not a writer, so sue me). Level Notes : Towards the end of building this level I made a big boo-boo and ended up losing a huge explosion in the sewers(it was REALLY cool too :() and a nice looking ship for Duke to start out in. I just wanted to get this thing done so I didnt redo all of that work. Maybe I will fix it in the future. I also tried to make this map at a medium difficulty. Its not a cakewalk, but its not impossible either. I even came up with some par times: Par - 4:45 My best - 1:48 For Dukematch try playing it with respawning items, monsters on, and difficulty set to Damn I'm Good. Mmmmm.... Violence... Additional Credits to : 3dRealms for making Duke, and being cool enough to give us all Build. ============================================================================== * Play Information * Single Player : YES Cooperative 2-8 Player : YES Dukematch 2-8 Player : YES Difficulty Settings : Nope (if anyone has figured out how to implement difficulty settings PLEASE email me) New Sounds : Nope New Graphics : Nope New Music : Nope Demos Replaced : None * Construction * Base : New level from scratch Completion time : 10-12 hours for the level, 2-3 more to add monsters and tweaks for DM, and a few hours of playtesting. Editor used : BUILD Known Bugs : Flying up the pipebomb shafts doesnt look right, that's because your not meant to. The only reason I didnt block them off with oneway sprites is because I was killed in a very sneaky way involving someone flying up the chute and a holoduke. I thought it was cool enough to not block up the chutes(and I'm too lazy to make them look perfect). Also concerning the pipebomb chutes, you have to be standing really close to the wall to be able to throw a pipebomb in. * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels, concatenations, or otherwise. You MAY distribute this MAP(dayoff.map), provided you include this text file( dayoff.txt), with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.