Decay

by Cal Kveder


(265) views since September 2019


Released: 1998-09-22
Mode: SP, DM
Difficulty Settings: No
Featuring: 1.4+
Sound/music: No
New Art: No
New Cons: No
Score: 93

Dual-Review by Puritan & Forge

by Puritan on July 15-2014

A marvelous moody level set in some demolished buildings.
Those who are familiar with the map "Ruin" by Stranger will easily recognize this type of level.

The goal is also similar: Try to find your way through the ruin while staying alive. Find a few keycards and unlock the next portion of the map.
The design is top notch too....No surprise his been working with Stranger. But anyway, this map is very polished with lots of attention to texturing, trimming, light & shadow. Can't find many mistakes around this map.
Gameplay is, as mentioned, a keycard hunt for the most part. Of course there is quite a few aliens as well. If you by any chance hate sentry drones......just saying.
A 15 minutes of fun and wandering about a great looking level.

Score: 91

Second Review

by Forge on August 18-2014

The remnants of a destroyed city. It's quite gloomy and very atmospheric. Building are crumbling with holes blown into walls, pillars are half collapsed, the floors and ceilings are in shambles, wall joists and beams are showing through decaying structures, and everything is worn and aged.
The scene is deathly quiet which serves to enhance the desolate ambiance.

Game play is a key hunt. Initially the player needs to explore the open layout to find the first card, afterwards the path becomes more linear and pipelined. Due to the dim and dark atmosphere it can be quite easy to miss the semi-hidden passage in the floor behind a bit of room filler and cause some confusion and an excessive amount of additional time exploring.
Surviving the first encounters can be fairly difficult as there are some pretty tough aliens and sentry drones coming at the player right away.

Ammunition and healing items are stashed in nooks and crannies and must be seeked out almost immediately; failing to find these in a timely manner may make the map's experience a short one.

Texturing/Lighting-Shading: 10/10
Sprite Work/Detailing: 9/10
Ambiance: 10/10
Architecture: 20/20
Layout: 18/20
Gameplay/Design: 28/30
Overall: 95/100

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