Difficulty Settings: No
New Art: Yes
New Cons: No
Review by Forge on April 27-2014
An industrial factory styled level.
A nice looking map for the most part; it's well constructed with good architecture, trimwork, and detailing. There's strong shading, pallet usage, sector effects, and sounds to lend to the ambiance.
Though the majority of the texturing is well done there's quite a few missed spots that could have used some cleaning up. Aside from walls and crates the player can see from the rooftop the zero texture on the street which uglies the atmosphere.
Game play involves finding keys and throwing switches.
The player is challenged to make their way from the roof down to the basement warehouse. The flow of the map is pretty linear so navigating around isn't much of an issue, but it does involve quite a bit of running back and forth from key to lock, or from switch to access point.
Sometimes there are respawns to keep the action flowing, sometimes not, but running over the same ground two or three times repeatedly can get slightly tedious either way.
The alien to weapon and supply ratio is mostly well balanced, but the ending is a little unexpected.
Towards the last sections of the level the player is supplied with a few atomic health and some heavy fire power which may lead one to believe there's a good boss fight coming up, but it never happens.
Sprite Work/Detailing: 10/10
Other maps by this author:
City of Screams
Mode: SP, DM, COOP
Review: City of Screams
Review: Ground Zero
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