by Lukas Cerovsky
(225) views since Jan 2019
Difficulty Settings: No
New Art: No
New Cons: No
Review by Forge on April 11-2013
A performance theatre in a sky scraper with an alien hive on the lower floor.
Locations include the back stage areas, the theatre and seating area, concession and coat check stands, foyer, rooftops, control rooms, ventilation shafts, storage rooms, and roof top terraces.
The architecture and detailing are fairly basic, but the texturing, strong shading, lighting and pal combinations, along with a few sector effects make up for it.
The major downside is several areas are quite cramped and hard to get around in without having to jump over furniture and other items.
The layout is pretty open and the player can go where ever they choose. Even when a key is found several doors are unlocked at the same time allowing for a choice in the path taken.
Game play is mainly a key card hunt. They are quite well hidden and very difficult to find.
Shooting random fems to get a key spawned is one of the more annoying progress stoppers. Along with small obscure and nearly transparent wall cracks and invisible switches. Such tricks can kill the forward momentum of a map, and for those lacking extreme patience, a complete show stopper.
Combat encounters are well set up for the most part. A few exceptions have to deal with mini-battlelords and fat commanders in spaces so small there's barely enough room to change your mind let alone a shirt.
The arsenal, ammunition, and healing items are dealt out in generous proportions so dying from fire fights is unlikely. It's more probable that the player will get killed from falling off the building or getting caught in one of the explosive traps if they hang around long enough to figure out how to get the keys.
Sprite Work/Detailing: 8/10
Other maps by this author:
Review: Palace Charitas
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