Mode: SP, DM
Difficulty Settings: No
New Art: No
New Cons: No
Review by Forge on June 10-2013
An urban map made up of a couple backyard alleyways and a club with a restaurant and dance floor.
The atmosphere is dark and shadowy both indoors and out. Even with the significant amount of lighting effects around the cabaret the perimeter of the room is still rather dim.
Aside from a few cramped areas the map is solidly constructed and well detailed with nice ceiling arches, trimming, framing, and ornamentation.
The layout is very short and fork styled; go down one path to complete the task, then go back and venture down the other track.
Game play is a key card hunt. The primary difficulty in locating one of the keys is that the map is so dark in some places it's hard to tell where opening wall panels are. Other than that it's pretty simple and basic.
Combat is skewed if the player fails to find the secrets. The weaponry is going to be very limited and several of the scenarios are going to be ridiculously hard. Facing down mini-battlelords or swarms of aliens clustered in narrow locations with a couple bullet weapons and limited ammo at your disposal can be pretty daunting.
The multiplexer for the fun are the two health stashes that have to last you through the entire scenario.
Sprite Work/Detailing: 10/10
Other maps by this author:
Mode: SP, DM
Review: the domino
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