====================================================================== Title : Doom 2 for Duke Nukem 3D Filename : doom2tc.zip Author : Daniel Léonard E-mail : fork@videotron.ca Web Page : http://iro.umontreal.ca/~leonard/ Files included : in DOOM2TC\ MAP01.MAP, MAP02.MAP, MAP03.MAP, MAP04.MAP, MAP05.MAP, MAP06.MAP, MAP07 (the maps in question); DEMO1.DMO, DEMO2.DMO, DEMO3.DMO, DEMO4.DMO, DEMO5.DMO, DEMO6.DMO (the map's demos); DOOM2GAM.CON (new GAME.CON); DOOM2USR.CON (new USER.CON); DOOM2DEF.CON (new DEFS.CON); DOOM2DDUKE.TXT (this file). DOOM2.BAT (batch file to use according to instructions below). total : 18 files Misc. Author Info : none. Other Levels : E1M2.MAP (a conversion of the second level of Quake, published in June 1998 PCGamer). Description : Some pervert electrons of the VR of Doom (they were affected by the demons that invaded your screen) decided to morph into another type of invaders, the aliens of Duke Nukem 3D. OR Duke is the doomed spacemarine, did you know that ? ====================================================================== * Installation * 1. Unzip the archive in the directory you installed Duke Nukem 3D. 2. Copy DUKE3D.CFG and CDROM.INI in DOOM2TC\ 3. Run DOOM2.BAT to play 4. To uninstall, delete DOOM2.BAT, then delete the directory DOOM2TC ====================================================================== * Play Information * Episode and Level # : E1L1, E1L2, E1L3, E1L4, E1l5, E1L6, E1L7 Single Player : Yes DukeMatch 2-8 Player : Yes, but not tested (2-4 ONLY) Cooperative 2-8 Player : Yes, but not tested (2-4 ONLY) Difficulty Settings : Set (from doom2) 1 - for the beginner 2 - for the advanced 3 - suggested for coop 4 - well, you are responsible Plutonium Pak Required : Yes (because of the art, functions and .con's) New Art : No New Music : No New Sound Effects : No New .CON Files : Yes (DOOM2GAM.CON - to compile the others, DOOM2USR.CON - redefenition of levels and some fine tuning, DOOM2DEF.CON - no changes) Changes made : In DOOM2USR.CON, I redefined RETRIEVEDISTANCE from 844 (normal) to 480 to prevent YOU from taking the yellow card in level 6. That means you will have to be more precise when you want to take any goodies. Also in DOOM2USR.CON, I redefined some enemy strength to balance the game. Demos Replaced : All (one for each map, except E1L7, see the mapping of DOOM2TC.GRP). ===================================================================== * Construction * Base : Tim maps or Wad2Map + my inspiration Level Editor(s) Used : BUILD.EXE v1.4 Art Editor(s) Used : None Construction Time : each level took more time than the precedent Sectors : 104/, 128/, 128/, 196/, 226/, 446, 507 /1024 Walls : 899/, 920/, 936/, 1113/, 1530/, 3631, 2698 /8192 Sprites : 147/, 288/, 283/, 330/, 424/, 740, 1112 /4096 Demo Cameras : yes Known Bugs/Problems : -None that I am aware of (send me a bug report if you find any). * Where to get this MAP file * File location : -My webpage (http://www.iro.umontreal.ca/~leonard), ===================================================================== * Other Informations * Other Notes : -The layouts were made with WAD2MAP, the rest was my inspiration and artisic sense; -MAP07.MAP is a low-framerate map; ======================================================================