DPCBP
by Community
(635) views since Oct 2018
Released: 2009-07-28
Mode: SP
Difficulty Settings: No
Featuring: 1.4+, EDuke32, Polymer, HRP
Sound/music: No
New Art: No
New Cons: No
Score: 96
Review by Forge on 06 February 2012
A rip in the time-space continuum has caused all kinds of chaos, random objects, and locations to appear.
The aliens are interested in the phenomenon to utilize it as a weapon. It's Duke's mission to wipe out the alien invasion force until the events can be studied and brought under control.
A community map that utilizes many features of the DukePlus mod.
New weapon and enemy enhancements as well as the skycar are featured throughout the level.
The main feature for the majority of the map is, of course, the skycar. It's used to get Duke from point A to point B and has a few weapons with unlimited ammunition to engage in combat. I would recommend using the skycar to kill as many enemy as possible, especially at the end. The player can accomplish victory by landing and either killing or avoiding the enemies, but lack of available bullets for the hand-held weapons will be a serious deterrent.
The map consists of several unique locations that are explained by the backstory; from high tech base, to alien-esque landscape, to 17th century pirate ship.
Transition from location to location is done via skycar with only a couple exceptions, so try not to abandon it or you may get stuck.
Each location is well constructed and has its own unique atmosphere to give the player the feel of actually moving through warps in space and time.
A good portion of the game play consists of key card searches to unlock gateways and move on from one section of the map to the next.
Some aliens will drop cards so pay attention to the messages at the top of the screen.
Texturing/Lighting-Shading:10/10
Sprite Work/Detailing:10/10
Ambiance: 10/10
Architecture: 19/20
Layout: 19/20
Gameplay/Design: 28/30
Score: 98
Screenshots
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