by N.E.Voigt (HangNail)
(128) views since November 2020
Difficulty Settings: Yes
Featuring: 1.4+, EDuke32
New Art: No
New Cons: No
Review by Forge on March 12-2013
A military instillation styled map.
There are a few storage and control styled rooms, and a helicopter pad, but the majority of the level is made up of a series of corridors that loop out and back again from a stairwell based hub in the first section, then change format to a linear straight out and backtrack path in the later parts of the map.
Architecture, trimwork, and detailing are pretty good, but weak shading and redundancy in the theme throughout the entire level leaves the overall effect feeling a bit dull.
When a pain of glass is the most exciting change in the scenery, the ambiance needs some help in the variation department. It's a solid map, but there's nothing that stands out or grabs your attention.
Game play is a key card hunt.
The locks are easy to find and in plain sight, but several of the keys are hidden. The premise of the level is an ammo dump and explosives storage unit, so there are barrels of the stuff stacked everywhere.
Tucked away in these powder kegs are normal barrels that hide keys, supplies, or baddies taking a nap. Walk around and shoot the stacks of barrels and be ready for anything.
Combat is pretty much a straight forward face to face shoot out with a few minor spawns like the ones mentioned above or during instances of backtracking or snatching up guarded stashes of weapons and ammo.
The alien to supply ratio is well balanced, but the arsenal is strictly limited so combat is a pretty standard affair.
The most exciting part of the map is optional, and that's the boss fight. Even that is a typical fight scenario.
Sprite Work/Detailing: 9/10
Other maps by this author:
Out in Space
Review: Out in Space
Review: USS Guantanamo
Review: Vacation Cove
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