Duke Nukem 64: Resurgence Installation Unpack the content from the .zip file. A copy of DUKE3D.GRP (Atomic Edition version) in the same directory of Eduke32 executable is required. In Eduke32 setup screen, select “duke64” in the “Custom game content directory” option. Recommended settings I would recommend to have the Ambient Light Level at 0.38, because the visibility has been adjusted using the 8-bit Classic mode as reference, and it looks different in OpenGL. To faithfully reproduce the console experience, choose the linear texture filter, and turn off switching weapons on pick-up. Rendering mode Only Polymost mode is supported. 8-bit Classic lacks what is necessary to reproduce Duke Nukem 64 look, thus I left it as a "raw" mode. Polymer doesn't support overlaying of the paralaxed sky — and because wall cstat bitfield 16384 has it's own function in Polymer, it is ultimately incompatible with the maps extracted from the ROM. Known bugs There are some bugs are I am aware of, most of them are related to Eduke32, which is beyond my power. In particular, the Grenade Launcher projectiles are dragged to the floor height in submersible sectors, which I believe is related to Eduke32 bug with sprites in water sectors. Fox Code scripting Graphics extraction/conversion Nukey Levels extraction/conversion Audio extraction/conversion HellFire Models extraction/conversion Special thanks to SomeThingEviL Frequently Asked Questions Contact: resurgence@dukenukem.com.br Installation Unzip the files in your Duke 3D folder (a copy of Duke3D.grp from Atomic Edition is required); Open Eduke32.exe; In the "Custom game content directory" select the 64 folder; What are the main differences between the mod and Nintendo's original game? The menus are unchanged from Eduke32; The screen resolution is default from PC version; A different renderer is used; Textures have a different resolution; The player now has the advantages from utilizing a keyboard, such as using the Quick Kick; There have been some corrections regarding the most notable bugs; Can I use the Hi-Res Pack (hrp.duke4.net)? Yes, you can. Edit the lines in the Duke3D.def file to enable it. I don't like Nintendo's censoring. I like the levels and weapons, but the censoring is frustating. Join the club. To restore the adult content, check the options avaiable in User2.con. This will give you a new perspective on the gameplay too, the babes you must rescue now may be killed if you don't take caution. There are glitches whenever I see an explosion model over another. Is it going to be fixed? There are some problems regarding translucent sprites in Eduke32 renderer engines. We are not able to fix it. Are the levels extracted from the ROM, or are they re-created? The maps have been taken from inside the ROM and converted to work with the PC version.