by Yves Bresson

(222) views since January 2022

Released: 1997-01-14
Mode: SP, DM, COOP
Difficulty Settings: Yes
Featuring: 1.3
Sound/music: No
New Art: Yes
New Cons: Yes
Score: 74

Review by Puritan on 23 January 2022

A five level episode it is.
The whole adventure takes place around the same cityblock in different times of the day. There's about 32 buildings to explore.
The goal is more or less the usual one; roam the buildings for keycards and locate the keycard slots. Having said that, the slots for the keycards can be hidden or semi-hidden in which slows Duke down a bit but also triggers some exploring.
The design is squared and simple for the most part. Texturing is on the average for it's time with some poor trimming here and there.
Some difficulties in the beginning maybe since Duke has to find weapons and ammo quite fast. The vermin isn't giving him much rest.
All in all a simple but still a fun little episode that would consume a better part of an hour to pass.

Map Template


Image 1


Image 2


Image 3


Image 4


Image 5


Image 6


Other maps by this author:

Club 97
Released: 1997-05-01
Score: 0
Mode: SP, DM
Review: Club 97

Released: 1996-10-19
Score: 79
Mode: SP, DM
Review: QuakeYB

Cast your own vote:

Rating: - /5 (- vote(s) cast)

(Vote to see the results...)