Duke's Day Off

by Dennis Collins



Released: 2015-06-27
Mode: SP, DM, COOP
Difficulty Settings: Yes
Featuring: 1.4+, EDuke32
Sound/music: Music
New Art: No
New Cons: No
Score: 84

Review by Forge on April 06 2018

An earth city styled map.

Duke is hanging out in a studio conference room when aliens decide to attack. He must make his way down to the street, across the central plaza, and up to the roof of an office building where their boss has set up its invasion point.
The map is very well constructed and detailed. The layout and design flow smoothly and there are a lot of ventilation shafts providing alternate routes if Duke wants to get the drop on some of the enemies.
The texturing combinations along with some very strong contrasts in the lighting and shading provide nice depth and immersion into the environment.
The only areas of contention are that some of the offices and rooms in a few places can be a bit cramped with all the objects in them, and a lot of the areas are beyond just gloomy, they are quite dark and arduous to navigate.
This level is very difficult. There's enough firepower, but there are some sections with a lot of tough enemies, several ambushes, some cramped rooms with difficult aliens right in the player's face, and quite a few instances of not even being able to see the enemy combatants because the section they're in is so dark.
All of this is challenging enough, but made more so since there's an inadequate amount of healing items provided in order to keep up with all the inevitable acquired damage.
More fun than gluing your eyes shut.

Screenshots

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Gameplay Video

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