Difficulty Settings: Yes
New Art: No
New Cons: No
Review by Forge on October 24-2014
A mix between a temple, a hellish cave system, and some high-tech spots.
Of course what temple would be complete without a nightclub and a swimming pool? As far as construction goes it's pretty blocky with some squarish architecture and is guilty of over-sizing. Additionally the detailing is pretty sparse and the shading and trimwork are practically non-existent. The author does make up for some of this with a nice use of the red pallete, creative texture work, sounds, and environmental effects.
The layout is primarily linear, with a few short forks off the main path which usually contain keys or supplies. Taking the wrong fork can be a little annoying since the player can progress pretty far before encountering a lock and realizing they have to hoof it all the way back to the previous branch in the trail.
Game play is primarily keys.
Other than choosing the wrong direction and having to walk over already tread ground it's a pretty basic affair.
Combat is pretty much in the player's face the whole time and it usually consists of clearing out large rooms with a scattering of snipers and frontal assault aliens.
Other than some short uneventful backtracking sections after collecting keys the action has a pretty steady and even flow.
There are lots of aliens, lots of weapons, and lots of supplies; so have at it.
Sprite Work/Detailing: 5/10
Other maps by this author:
Alien Planet Complex
Review: Alien Planet Complex
Duke verses Alien Army Base
Review: Duke verses Alien Army Base
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