================================================================================ Title : Insurance Overload (aka EDF Bureau) Date Finished : September 5th, 2014 Author : Alias Conrad Coldwood Website : http://gaarabis.free.fr Email Address : aliasconradcoldwood@gmail.com Story : Duke meets some aliens, *boom* play dead, hooray! Description : Looks like it is the Earth Defence Force's headquarters: there's a security office, a bunch of desks, a couple of meeting rooms, a server room, and the organization's logo all over the place. Yeah, it has to be. Let's hope they are well-insured. Levels by this Author : I'm just going to point out that I designed Needle Time 9 years ago. Holy shit time flies (and I'm still playing video games. Aha, take THAT peer pressure!) Additional notes : I tried to focus on the layout so the backtracking feels natural: you get to discover shortcuts to previously visited areas whenever you actually need to get back there. Also, after watching 3D Realms' levels, I noticed the skill level only affects the ennemy forces while the amount of ammos, items, and medkits remains the same. So I made a first run in "Piece of Cake" and put about enough ammo for you to shoot everyone. For "Let's Rock", I added more sneaky ennemies (ready to shoot in dead angles...) and some ammo and medkits in "non-obvious" places. For "Come Get Some", I added extra forces as reinforcement and backups (so you can encounter small packs of ennemies, which is more or less the same ennemy with higher fire power) and added a few more ammos in hidden places. It is still possible to complete the level in "Damn I'm Good" without knowing the map and all of its secret hideouts, but it won't be as easy. In short: ammo and medkits are in same quantity, no matter the skill level (it's the exact opposit of what I did with Needle Time) Additional Credits to : Everyone and anyone involved in Duke Nukem 3D. This game's almost twenty, still runs on modern hardware and is still a lot of fun. Thanks everybody! ================================================================================ * Play Information * Loading : Here are the files you need to copy to your Duke directory (you may also put them in a sub directory and load it as a resource in EDuke32) > _EDFBureau.map (the level) > Tiles0014.art (extra textures & sprites) > ACC.con (extra objects) ** IMPORTANT ** You need to include ACC.CON to GAME.CON, to do that, open GAME.CON and add "include ACC.CON" right after the "include USER.CON" line. Alternatively, you may try to launch the game with "-mx ACC.CON" (works in EDuke32). This level should work with both the Atomic Edition and the original release of Duke Nukem 3D. Single Player : Yes Cooperative : Supported, but untested Deathmatch : Supported, but untested Difficulty Settings : Yes New Sounds : No New Music : No New Graphics : Yes New Demos : No PAR Time : 04:52 (Come Get Some) Best Time : 02:16 (Damn I'm Good -- 55 kills) * Construction * Base : New level from scratch Build Time : About three weeks Editor(s) used : Mapster32 (EDuke32 port) Statistics : 1014/1024 Sectors 6968/8192 Walls 1169/4096 Sprites Known Bugs : None that I'm aware, let me know if you find any. ================================================================================ * Copyright / Permissions * You know what? Do what you will. Have fun, be crazy and all that jazz! ================================================================================