Edman 1

by Corey Eddy

(219) views since August 2019

Released: 2003-08-24
Mode: SP, DM
Difficulty Settings: No
Featuring: 1.3
Sound/music: No
New Art: No
New Cons: No
Score: 80

Review by Forge on May 19-2014

A canyon EDF base styled map.
Locations bounce back and forth between valleys, caves, and indoor base sections. There's some nice rock outcroppings and multi-tiered cliff faces, but otherwise the level is pretty basic and plain with minimal detailing and trimwork.
Outdoor wall shading is also quite weak making things look washed out.

Game play is a key card hunt.
The floorplan is pretty linear and there are some issues with design. There are two blue keys at the beginning of the level, but some quick acrobatics allows the skipping of having to collect one of them.
Later in the level a fairly large indoor area is floored with damaging material; if the jetpack, which is easily passed up, is not acquired it can be quite the challenge to get in and out before expiring.
Other than some annoying booby traps and sentry drones blocking tiny passages and caves the level is fairly well balanced.

Texturing/Lighting-Shading: 6/10
Sprite Work/Detailing: 7/10
Ambiance: 7/10
Architecture: 16/20
Layout: 17/20
Gameplay/Design: 27/30
Score: 80

Map Template


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Other maps by this author:

EDMAN-2: Nuclear Seas
Released: 2004-06-13
Score: 80
Mode: SP, COOP
Review: EDMAN-2: Nuclear Seas

Released: 2003-08-15
Score: 74
Mode: SP
Review: Shortcut

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