Difficulty Settings: Yes
New Art: No
New Cons: No
Review by Forge on November 03-2012
A level based on a schoolhouse.
Areas are pretty typical; classrooms, hallways, bathrooms, a gymnasium, a library, a small street section, and some underwater hallways and sewer tunnels.
Construction is blocky and ordinary, texturing can be a bit messy but is proper, and detailing can be hit or miss. Shading is well done and provides some depth and contrast. Overall some areas look nice while others look empty.
The layout is mainly set up as a hub in a main hallway junction with several branches leading off from it. Some branches can be as short as one room; others can be a long looping hallway.
Gameplay is mainly a key card hunt.
Once inside the school there's a mirror/shrinker puzzle to solve to get things started, then it's a series of unlocking areas, exploring them to find a key, returning to the hub to unlock a new area.
The biggest annoyance may be the underwater maze. If you're fortunate you'll find the scuba gear rather quickly. If not I hope you're thirsty because you'll be sucking down alot of water.
The big challenge of the map comes at the beginning; the player is unarmed and must run around the street area trying to find a weapon to defend themself and a key to get inside; all the while being chased by a small swarm of aliens.
Most encounters through the map follow this theme of facing down small swarms. Health and ammunition are very limited at the start, but after surviving the first couple of clusters of enemies, supplies and weapons are dished out in plentiful doses.
Sprite Work/Detailing: 8/10
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