title: ( episode ) escape from san - angelos filename: escape1/2/3/4.map author: chaos ( known in the real world as gregory douglas lemieux ) author info: artist, writer, self-taught computer user. fan of cult films, industrial music, h. r. giger. description: four-level mini-episode. THE STORY: unknown to most, the aliens have a secondary reason for being here; our transporter technology. our system ( fixed point-to-point ), is closing the gap with their system ( variable point-to-point ). and they don't like it. earth defense forces, in cooperation with transdynamics, was working on an advanced prototype, continuous sustained transmission system ( the current process being known as single burst transmission ), and had succeeded, just prior to the alien invasion. they were operating under the guise of 3drealms, out of one of their old facilities. THE MISSIONS: level one -- recon of EDF office complex. level two -- uptown. level three -- downtown. search for transporter to alien home world. level four -- liberate the EDF facility, before the aliens can establish a permanent presence. intelligence reports only a small advance team, so alien resistance should be minimal. however, the facility itself has a number of built in defenses on-line, which you will have to deal with on your own. you will be traveling light, with an issue sidearm, and shotgun. good luck, and remember: intelligence reports should be taken with a grain of salt. THESE LEVELS ARE NEITHER MADE , NOR SUPPORTED BY, 3DREALMS. for more information, see comments below. credits: 3d realms, for the game, and the excellent build editor episode/level# : e5-l1 thru 4 single player: yes multi-play: yes ( 2 players ) dukematch: yes and no ( escape3, 6 players / escape4, 4 players ) difficulty: not set base: new editor: build ( atomic edition v.1.5 ) bugs: none available at: write me at: 4853 dippen rd. w-s, n.c. 27105 message: ( 910 ) 767.4857 permissions: these levels may be distributed by any means, as long as they are accompanied by this readme file. they may NOT be used, in whole or in part, as the basis for other levels. ( if you're that lazy, why bother? ) comments: due to the lack of difficulty setting, health and ammo are limited. these levels were done on a nv/hl 1000 ( my own brand ) p133, with 24mb system memory, 512kb pipeline burst cache, and a 2mb diamond 3d card, using the atomic edition v1.5. frame rates average out at about 20 to 25, dipping down to 15 in some spots. this is at 640x480 svga. 340x240 runs roughly 40 to 50 or better. on my machine. individual results may vary, especially on a 486. if you have less than a dx4/100 and 16 mb, you may be wasting your time. at first, i had intended to do a six-part episode, but have left off at four in favor of stand-alone levels, although there will probably be some sort of tie-in. while i plan to continue doing duke levels, my next effort will probably be done for either blood, or shadow warrior. i should have something else out by years end. HINTS: if you've read this far, you deserve something -- don't waste your explosives. use tactics. there are plenty of corners and such to use for cover. some buttons are hard to find, so examine everything. and remember: things are not always what they seem. under the guise of 3drealms, out of one of their old f